Some time ago I was talking to a good friend of mine about the state of development in Triplane: Furball. I explained how I just started coding a stat tracker – “a little block” that should take about ” a week or so..”. She asked; “How can one little block take a week or so..”. Well now that it is “ready” about a MONTH later :D .. Here is how to code a stat tracker for Triplane: Furball in a week or so..
SUPRISE… As writing my thesis about our game development process this part had to be taken off so now I will upload it HERE! Cant let it go to waste… Oh yeah.. sorry about the “bi-weekly” updates.. You can expect like … Not frequent updates at all at this point as we need to focus and prioritise the work. Sorry!! :((
So the year changed.. Sorry for being absent ! We told you to be back here for news BEFORE the new year but I must admit that January has been a very busy month for both of us. Its finally time to tell you guys about the things we have been planing and also where the hell have we been?!
This week our sound guy Ville Kentala has the stage giving little insight how was it to create the music and effects for Triplane: Furball! :)
Creating the music and sounds for Triplane: Furball has been an interesting challenge so far. Before this game I had only done actual audio work for one school project, though I do have about 10 years of experience in composing music.
just about every tutorial says that when you start in game development you need to start small. Then progress with experience. We however started really big… bigger than both of us imagined.. I was confident that with my past experiences it could not be THAT hard…